LightWave's object parenting is limited in many ways. You can't
parent an object to the camera, a light, or a bone. You also can't
turn the parenting on and off over time.
The Parent plugin allows you to do this and much more. It's a fully
dynamic tool for parenting any object, light, or bone to any other.
You can switch parents at any time to allow "hand-offs" of
objects from one character to another. You can use it to attach
clothes and jewelry to LightWave bones so they stay attached when your
character is animated by the bones.
Parent is useful for more than just character animation. If you want
to have an attack helicopter launch a missile, you have a dilemma. You
want the missile to be attached to the helicopter before its launched.
The helicopter may be weaving through a canyon and it would be very
painful to keyframe the missile taking exactly the right path to
appear to be still connected to the helicopter. But you can't parent
the missile to the helicopter, because you want it to launch and
proceed on its own afterwards. What you want is dynamic parenting,
where the missile is attached to the helicopter until the launch, but
free to be manually keyframed afterwards. This is easily and elegantly
done with the Parent plugin.
Parent has many more features such as divorcing channels (allowing
you to make cockpit attitude indicators and objects that will stay
upright even if their parent rotates.) It allows cycled parenting,
which allows you to repeat a sequence of parents.
This is just one of over 20 plugins in the James K. Polk
Plugin Collection!
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